Anja Schiffner

Lead Technical Designer

About me

Hello, my name is Anja Schiffner, and I’m a Lead Technical Designer currently working at Ubisoft Reflection (UK). 

I have been in the games industry since 2016, working in various shipped AAA and AA game titles.  Covered work from full feature ownership and guiding its realization,  strong focus on tool, debugging, mission scripting, up to managing teams and providing guidance to realising the creative vision. 

Farmiliar with varius engines, software, scripting and different programming languages.

About me

Welcome, my name is Anja Schiffner and I’m a Lead Technical Designer at Ubisoft Reflection (UK). 

Over the years, I have gathered quite a range of experience and knowledge being a Technical Designer and Lead in a handful of different projects and technical environments. Prior to working in the games industry, I was a network programmer and in my free time I enjoy various interests like illustrating, design, movies, architecture, and of course Video Games.

Portfolio

Divison2_logo

Technical Designer
Mar 2019 - Mar 2020

  • Genre: Third Person Cover Shooter
  • Live Content Release(s): Jul 2019, Feb, 2020, Mar 2020
  • Studio: Ubisoft Reflections, Newcastle (United Kingdom)
  • Engine: Snowdrop

Spellforce 3
Soul Harvest

Tech. Level Designer
Dec 2017 - Mar 2019

  • Genre: RPG/RTS
  • Release: May 2019
  • Studio: Grimlore Games, Munich (Germany)
  • Engine: Internal

Spellforce 3

Tech. Level Designer
Jul 2014 - Dec 2017

  • Genre: RPG/RTS
  • Release: Dec 2017
  • Studio: Grimlore Games, Munich (Germany)
  • Engine: Internal

Enderal -
The Shards of Order

Level Design, Volunteer
Mar 2014 - Apr 2016

  • Genre: RPG
  • Release: Jul 2016
  • Studio: SureAI, Munich (Germany)
  • Modding Engine: Creation Kit (Skyrim)

The Amazing Spider-man 2

Level Design, Intern
Oct 2013 - Dec 2013

  • Genre: Action Adventure
  • Release: Mar 2014
  • Beenox, Quebec (Canada)
  • Engine: Internal

Portfolio

Divison2_logo

Technical Designer
Mar 2019 - Mar 2020

  • Genre: Third Person Cover Shooter
  • Live Content Release(s): Jul 2019, Feb, 2020, Mar 2020
  • Studio: Ubisoft Reflections, Newcastle (United Kingdom)
  • Engine: Snowdrop

Spellforce 3 - Soul Harvest

Tech. Level Designer
Dec 2017 - Mar 2019

  • Genre: RPG/RTS
  • Release: May 2019
  • Studio: Grimlore Games, Munich (Germany)
  • Engine: Internal

Spellforce 3

Tech. Level Designer
Jul 2014 - Dec 2017

  • Genre: RPG/RTS
  • Release: Dec 2017
  • Studio: Grimlore Games, Munich (Germany)
  • Engine: Internal

Enderal - The Shards of Order

Level Design, Volunteer
Mar 2014 - Apr 2016

  • Genre: RPG
  • Release: Jul 2016
  • Studio: SureAI, Munich (Germany)
  • Modding Engine: Creation Kit (Skyrim)

The Amazing Spider-man 2

Level Design, Intern
Oct 2013 - Dec 2013

  • Genre: Action Adventure
  • Release: Mar 2014
  • Beenox, Quebec (Canada)
  • Engine: Internal