
About me
Welcome, my name is Anja Schiffner and I’m a Lead Technical Designer at Ubisoft Reflection (UK).
Over the years, I have gathered quite a range of experience and knowledge being a Technical Designer in a handful of different projects and technical environments. Prior to working in the games industry, I was also a network programmer and in my free time, I enjoy various interests like illustrating, design, movies, architecture, and of course Video Games.
Engines: Multiple in-house engines of the studios I worked in, Unreal Engine 4, Creation Kit, Unity
Programming: Visual Scripting, Angel Script, Python, Pearl, and basic levels of C++, C#,
Software: Visual Studio, Adobe Photoshop, Adobe Illustrator, Perforce, Plastic, 3Ds Max, etc.
- The Architectural Imagination, 2018, Certificate
- A Global History of Architecture, 2016, Certificate
- Vernacular Architecture in Asia (Part 2), 2016, Certificate
- Vernacular Architecture in Asia (Part 1), 2015, Certificate
- Roman Architecture, 2015, Certificate
- Project Manager, 2011