Anja Schiffner

Lead Technical Designer

About me

Welcome, and thank you for visiting my portfolio! my name is Anja Schiffner, and I’m a Lead Technical Designer at Ubisoft Reflection (UK). 

Over the years, I have gathered quite a range of experience and knowledge being a technical designer in a handful of different projects. Prior to working in the games industry, I was also a network programmer, and in my free time, I enjoy hobbies like illustrating or learning more about design, movies, and architecture.

Engines: Multiple in-house engines of the studios I worked in, Unreal Engine 4, Creation Kit, Unity

Programming: Visual Scripting, Angel Script,  Python, Pearl, and basic levels of C++, C#, 

Software: Visual Studio, Photoshop, Rebelle,  Perforce, Plastic, 3Ds Max, etc. 

  • The Architectural Imagination, 2018, Certificate
  • A Global History of Architecture, 2016, Certificate
  • Vernacular Architecture in Asia (Part 2), 2016, Certificate
  • Vernacular Architecture in Asia (Part 1), 2015, Certificate
  • Roman Architecture, 2015, Certificate
  • Project Manager, 2011

About me

Welcome, and thank you for visiting my portfolio! my name is Anja Schiffner, and I’m a Lead Technical Designer at Ubisoft Reflection (UK). 

Over the years, I have gathered quite a range of experience and knowledge being a technical designer in a handful of different projects. Prior to working in the games industry, I was also a network programmer, and in my free time, I enjoy hobbies like illustrating or learning more about design, movies, and architecture.

Engines: Multiple in-house engines of the studios I worked in, Unreal Engine 4, Creation Kit, Unity

Programming: Visual Scripting, Angel Script,  Python, Pearl, and basic levels of C++, C#, 

Software: Visual Studio, Photoshop, Rebelle,  Perforce, Plastic, 3Ds Max, etc. 

  • The Architectural Imagination, 2018, Certificate
  • A Global History of Architecture, 2016, Certificate
  • Vernacular Architecture in Asia (Part 2), 2016, Certificate
  • Vernacular Architecture in Asia (Part 1), 2015, Certificate
  • Roman Architecture, 2015, Certificate
  • Project Manager, 2011

Portfolio

Divison2_logo

Technical Designer
Third Person Cover Shooter, 2020

In Divison 2, I was part of the team behind the live content of Episode 3, the mission of Coney Island in New York, and also the expansion Warlords of New York.

Spellforce 3
Soul Harvest

Tech. Level Designer
RPG/RTS, Release 2018

My focus in this DLC was expanding and improving the scripting systems of the base game Spellforce 3, with additional gameplay features, and also handling the realization of missions.

Read more

Spellforce 3

Tech. Level Designer
RPG/RTS, Release 2017

Together with the programmers we defined and build an extensive scripting and testing environment and designing and realizing missions and scripted gameplay features.

Read more

Enderal -
The Shards of Order

Level Design, Volunteer
RPG, Release 2016

Enderal is a total conversion mod for TES V: Skyrim. I was in in charge of designing, building, dressing, lightning, and polishing a range of dungeons and interiors.

Read more

The Amazing Spider-man 2

Level Design, Intern
ACTION ADVENTURE, 2013

I joined the team as an intern and only for a short period of time, and had the amazing chance to make my first steps as a Level Designer, and was responsible for a small amount of combat scenarios under guigance.

Read more

Portfolio

Divison2_logo

Technical Level Designer
Third Person Cover Shooter, 2020

In Divison 2, I was part of the team behind the live content of Episode 3, the mission of Coney Island in New York, and also the expansion Warlords of New York.

Spellforce 3 - Soul Harvest

Tech. Level Designer
RPG/RTS, Release 2018

My focus in this DLC was expanding and improving the scripting systems of the base game Spellforce 3, with additional gameplay features, and also handling the realization of missions.

Read more

Spellforce 3

Tech. Level Designer
RPG/RTS, Release 2017

Together with the programmers we defined and build an extensive scripting and testing environment and designing and realizing missions and scripted gameplay features.

Read more

Enderal - The Shards of Order

Level Design, Volunteer
RPG, Release 2016

Enderal is a total conversion mod for TES V: Skyrim. I was in in charge of designing, building, dressing, lightning, and polishing a range of dungeons and interiors.

Read more

The Amazing Spider-man 2

Level Design, Intern
ACTION ADVENTURE, Release 2013

I joined the team as an intern and only for a short period of time, and had the amazing chance to make my first steps as a Level Designer, and was responsible for a small amount of combat scenarios under guigance.

Read more

2021-06_GDLibrary_Logo

The Game Dev Library is an online research portal for topics all around game developement. It targets to be of use for professionals, students, and hobbyists, where they can search and browse through all kind of articles, books, courses and more,
to search and quickly find what they are looking for.

Feel free to contact me