The Amazing Spider-Man 2 is an action-adventure video game based on the Marvel Comics character Spider-Man, and is a sequel to 2012’s The Amazing Spider-Man. It was published by Activision and developed by Beenox.

The Amazing Spider-Man 2 retains its open world gameplay, already seen in the previous installments of the franchise. The game’s free roam area of Manhattan is, however, more expansive, spacious and detailed than that of it’s predecessors, as most of the story takes place in the open world. Morality is used in a new system known as “Hero or Menace”, where players will be rewarded for stopping crimes or punished for not consistently responding to them. Missions have been altered to fit an individual players’ play style. Rather than navigating through a linear story, levels have been redesigned to be more open, allowing players to explore the map and providing them with different ways to approach a mission. Players can now choose between a silent, stealth approach and a combative, open approach to engage their enemies.

My field of work


As this project was the first one for me as a Level Designer, my main task was to learn, learn and learn. First I got familiar with the game, its gameplay and the enemies. Thankfully I had experienced mentors that helped me greatly on my way.

Soon I started to work on the Sidemission: the Police Deadlocks. These situations take place in certain areas where criminals and the police are in a situation with no advancement and it’s up to Spider-Man to help and resolve the situation, by beating up the criminals and handing them to the police.

My main focus was to learn the basics of Level Design, setting up the staging and combat areas, placing the narratives and locating interesting set-ups for these sidemissions.

In-Game Screenshots from Deadlock Sidemissions.