Anja Schiffner

Technical Designer

About me

Hello, my name is Anja Schiffner, and I’m a Technical Designer at Ubisoft Reflection (UK). 

Prior to working in the games industry, I was a system/network programmer, but I soon realized that I was missing the creative component in my daily life. Thus I started to study Game Design, where I then fell in love with Level Design, and further specialized in scripting missions, gameplay ingredients, scenes, and much more – becoming the Technical Designer I am at today.

Engines: Unreal Engine 4, Creation Kit, Unity, and multiple in-house engines

Programming: Visual Scripting, Angel Script, C++, C#, Python, Pearl

Software: Visual Studio, Photoshop, Illustrator, Premiere, Perforce, SVN, etc. 

3D Software: 3Ds Max, Houdini

  • The Architectural Imagination, 2018, Certificate
  • A Global History of Architecture, 2016, Certificate
  • Vernacular Architecture in Asia (Part 2), 2016, Certificate
  • Vernacular Architecture in Asia (Part 1), 2015, Certificate
  • Roman Architecture, 2015, Certificate
  • Project Manager, 2011

About me

Hello, my name is Anja Schiffner, and I’m a technical designer at Ubisoft Reflection (UK). 

Prior to working in the games industry, I was a system/network programmer, but I soon realized that I was missing the creative component in my daily life. Thus I started to study game design, where I then fell in love with level design, and further specialized in scripting missions, gameplay ingredients, scenes, and much more – becoming the Technical Designer I am at today.

Engines: Unreal Engine 4, Creation Kit, Unity, and multiple in-house engines

Software: Visual Studio, Photoshop, Illustrator, Premiere, Perforce, SVN, etc. 

3D Software: 3Ds Max, Houdini, Quixel 

Programming: Visual Scripting, Angel Script, Python, C++, C#, Pearl

  • The Architectural Imagination, 2018, Certificate
  • A Global History of Architecture, 2016, Certificate
  • Vernacular Architecture in Asia (Part 2), 2016, Certificate
  • Vernacular Architecture in Asia (Part 1), 2015, Certificate
  • Roman Architecture, 2015, Certificate
  • Project Manager, 2011

Portfolio

Divison2_logo

Technical Level Designer
Third Person Cover Shooter, 2020

In Divison 3, I was part of the team behind Episode 3, the mission of Coney Island in New York, and also the expansion Warlords of New York.

Spellforce 3
Soul Harvest

Tech. Level Designer
RPG/RTS, Release 2018

After the release I further worked within, expanded and improved the scripting frame of SP3 for additional gameplay features and missions.

Read more

Spellforce 3

Tech. Level Designer
RPG/RTS, Release 2017

I started as an LD, and then become TLD while the project unfolded. Togetehr with programers Id defined and build a scripting environment and scripting frame for missions and smaller gameplay features.

Read more

Enderal -
The Shards of Order

Level Design, Volunteer
RPG, Release 2016

Enderal is a total conversion mod for TES V: Skyrim. I was in in charge of designing, building, dressing, lightning and polishing a smaller amount of dungeons and interiors.

Read more

The Amazing Spider-man 2

Level Design, Intern
ACTION ADVENTURE, 2013

As an intern had the chance to make my first LD steps, and was responsible for a small amount of combat scenarios under guigance.

Read more

Portfolio

Divison2_logo

Technical Level Designer
Third Person Cover Shooter, 2020

In Divison 3, I was part of the team behind Episode 3, the mission of Coney Island in New York, and also the expansion Warlords of New York.

Spellforce 3 - Soul Harvest

Tech. Level Designer
RPG/RTS, Release 2018

After the release I further worked within, expanded and improved the scripting frame of SP3 for additional gameplay features and missions.

Read more

Spellforce 3

Tech. Level Designer
RPG/RTS, Release 2017

I started as an LD, and then become TLD while the project unfolded. Togetehr with programers Id defined and build a scripting environment and scripting frame for missions and smaller gameplay features.

Read more

Enderal - The Shards of Order

Level Design, Volunteer
RPG, Release 2016

Enderal is a total conversion mod for TES V: Skyrim. I was in in charge of designing, building, dressing, lightning and polishing a smaller amount of dungeons and interiors.

Read more

The Amazing Spider-man 2

Level Design, Intern
ACTION ADVENTURE, Release 2013

As an intern had the chance to make my first LD steps, and was responsible for a small amount of combat scenarios under guigance.

Read more

Level Design Library

The Level Design Library is an online research portal for topics all around of level design. It targets to be of use for professionals, students, and hobbyists, where they can search and browse through all kind of articles, books, courses and more,
to search and quickly find what they are looking for.